Book Review: Designing for People

Rightfully Celebrated, Dreyfuss’s Classic Memoir is a Designer’s North Star

Henry Dreyfuss designed some of the most iconic products of twentieth century America, from the Hoover 150 vacuum to the Honeywell circular thermostat. His first book, Designing for People, gives readers a chance to peer into the looking glass of early industrial design and in doing so, trace the origins of consumer products today.

Designing for People was originally published in 1955 by New York-based Allworth Press, a boutique publishing house dedicated to providing accessible information to creative communities. This work-memoir delicately explores Dreyfuss’s philosophy as an industrial designer and offers a practical look at the multifaceted value he can provide business.

This is the first of three books written by Dreyfuss, which together established him as a pioneer of the user-centered approach to design, and a predecessor to ergonomics, anthropometrics and human factors. It’s not surprising that the celebrated memoir was re-published in 1967 and 2003, and continues to be widely-read and referenced across design practices today.

Dreyfuss begins the book by sharing his early professional background as a Broadway set designer, where he was first trained to understand “what people like.” He goes on to summarize the rise of industrial design in practice, focusing in greatest detail on the twentieth century, which was largely influenced by the rise of mass production and consumerism. He refers to industrial design as the “unseen hand” that has been reshaping everything from the home and workplace, to the factory.

He spends the next chapter introducing Joe and Josephine, the average American male and female, as the cornerstones of his work. He continues to mention Joe and Josephine throughout the book (he also illustrates them inside the front cover), consistently bringing his purpose back to serving people’s physical and cognitive needs.

The products we design are going to be ridden in, sat upon, looked at, talked into, activated, operated, or in some way used by people individually or en masse. If the point of contact between the product and the people becomes a point of friction, then the industrial designer has failed. If, on the other hand, people are made safer, more comfortable, more eager to purchase, more efficient-or just plain happier-the industrial designer has succeeded.
— Henry Dreyfuss

Ever the guide, Dreyfuss goes on to discuss his modus operandi (work habits), who he usually works with during the design process, how he tests his work and even evaluates appropriate payment methods. In one notable section, Dreyfuss directly corrects the misconception that an industrial designer is competing for an engineer’s job. He reveals that designers are most deeply involved with engineers during the design process and that they are “the industrial designer’s best friend and severest critic.” With this, he expounds on another challenge for designers today: how to carve out unique and valuable roles within the corporate world. Throughout the book, Dreyfuss weaves in case studies with clients like Bell, Hoover, Honeywell and Lockheed. To my amazement, these projects are still widely recognized as standards in design.

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The physical design of Dreyfuss’s book has the same descriptive, conversational and educational tone as the content within. He includes red-inked sketches in the outer page margins that help illustrate concepts and bring stories to life. They are playful visual elements that I noticed myself examining fairly often. A few of the chapters include black and white photos that more literally showcase examples of Dreyfuss’s work across industries. The 2003 hardcover version that I read includes a foreword from author, Tom Peters and a preface from Design Management Institute President, Earl Powell. They both honor Dreyfuss as a pioneer, giving him credit for founding the industrial design profession and educating managers and businesses around the globe.

As a novice designer who has tried, and often failed, to explain my field of study, I readily concede that Dreyfuss tackles this challenge with ease. Instead of proving his comprehension of the field through exhaustive definitions, he provides relatable and timeless examples of his work. His conversational tone and sporadic wit masterfully aids in this feat. Noticeably, there is just one instance in the book in which Dreyfuss offers an explicit definition to industrial design, quoting writer Gilbert Seldes: “Industrial design is the application of taste and logic to the products of machinery.” Dreyfuss also makes a few predictions that are harbingers of the innovation taking place across industries today. My favorite examples are when he talks about “selling a service” and predicts that “cars may one day be equipped with a radar device.” If that’s not foresight, I don’t know what is!  

However, certain aspects of Dreyfuss’s legacy stand out for their blindness in hindsight.  Dreyfuss lacked appropriate appreciation for environmental concerns around mass production, which has perhaps only recently become en vogue. In the 1967 version of his book, he added a reappraisal that addressed his 1955 predictions around consumer trends. To me, this was a blatant missed opportunity to include sustainability concerns. Rather, Dreyfuss’s goal to design products “that reach as many people as possible” is a practice which has contributed to the throw-away culture of today. Another cringe-worthy aspect of Dreyfuss’s work is his outdated depiction of women. Throughout the book, he portrays women as the simple homemakers and men as business-minded. Again, while this may have been a widely accepted belief in the 1950s and 1960s, it’s a narrow-minded view of society today.

Despite these shortcomings, Henry Dreyfuss’s book is the north star for all who seek to better understand what makes good design. The jargon-free read is not only a classic in the industrial design community, but also an accessible gateway book for beginners. As a design student, I couldn’t have picked a better time to read Designing for People and I can’t help but wonder what iconic products Dreyfuss would be designing today.

A first attempt at explaining design

What Is Design?

This is the burning question that even seasoned designers have a tough time answering.

I know this because I spoke to dozens of them while researching graduate schools. When I asked designers how they explained their profession to their mom or brother, they usually laughed and admitted it was tough. "Design is a lot of different things", they'd assert, before concluding, “it has to do with the process."

Ever since I started telling people about my plan to attend graduate school, I've taken a stab at answering the question myself. Over the past six months, I have found that regardless of whether I am speaking with friends, family or colleagues, the initial dialogue around design usually goes something like this:

Me: Yeah, so I'm going back to school for design.
Other Person: Oh cool! What kind of design?
Me: Interaction design.
Other Person: Cool! So...what exactly is interaction design?
Me: Well, it's focused on designing human-centered services and products.
Other Person: Hmm…what exactly does that mean?
Me: Great question. Rather than focusing solely on graphic or visual design, we’ll be designing things that people can interact with – and we’ll also be doing a lot of systems problem solving using the design process.

I've had this conversation more than two dozen times and I get a lot of squinted eyes and slow nods. It didn’t take me long to realize that Design is not an easy field to make sense of over a casual conversation.

Why?

Design is everything! It’s the phone you use, the steering wheel in your car, the organizational structure of your workplace and the service you receive at the bank. Design is not just aesthetics. It’s a method for solving problems.

This simple, yet significant realization, has led me to constantly question what design means today and how I can best talk about it. Luckily, Carnegie Mellon’s Design School is a perfect place to get started on such a quest.

Slap a Definition On It

Carnegie Mellon’s curriculum prepares students to enter a variety of design-related disciplines. That said, the graduate school focuses on Interaction Design, giving students “reliable methods to cultivate insights into interactions among people, the built world, and the environment.”

Source: Carnegie Mellon School of Design

Source: Carnegie Mellon School of Design

Interaction Design sits under the larger umbrella of Experience Design, which addresses the associations and behaviors people develop in response to a product or physical service. This involves studying the psychology of people and considering their broader needs, wants and emotions.

Interaction Design, according to designer and writer Ellen Lupton, “looks beyond the controls for operating a device to broader actions and relationships. It includes the design of screen-based experiences, including websites and mobile apps, interactive products, including physical objects with integrated software, and services, which might include engagements between a company and customers.”

Design in Context

When do you really comprehend something? When someone explains it to you in your own language – as it relates to your own experience. The same is true when talking about design. Concrete examples are key.  

For policy nerds, I've talked about how service designers are changing the way rural veterans experience the Veterans Affairs (VA) department and the outpatient experience. I’ve also explained how communication designers helped build recognizable brands and simplify complex policy topics on campaigns, such as Hillary for President.

With techies, I often mention the growing "experience economy" and how user-experience (UX) designers at companies like Lyft are reshaping urban transportation through brand differentition and the development of completely new user experiences via autonomous vehicles.

Most people are familiar with the ultimate experience-driven company, Airbnb. Founded by industrial designers, Airbnb has thrived by making people from all over the world feel like locals. In late 2016, the company launched a new service called Experiences, further enhancing local connections for travelers in their chosen destination.

At Face Value

The way I think and talk about Interaction Design is constantly changing. That’s okay because my experiences and environment is changing too. Let us consider this blog my first formal attempt to deconstruct design and explain it at face value.

At twenty-eight, I am lucky to have found the type of work that gets me really excited. Design is powerful – and it’s rapidly changing, adapting and spreading across disciplines. I hope this blog will help me reflect on my own journey at CMU, while also sparking a broader conversation about design with friends, family and anyone curious about the field. 

I'm doing it, ya'll

This past year has been huge for me. 

I have made a number of changes in my work and personal life. As the title of this post alludes, I accomplished a few things, too! I am excited to ice the cake with the launch of this blog, a place where I can share more personal stories, life tidbits and creative updates with you.

Why start a blog at 28? Well, I am embarking on a new chapter. This August, I am ecstatic to be attending Carnegie Mellon's Graduate School of Design!  

It has been over a year since I left my job at Antenna to explore the possibility of going back to school. At the time, I was almost certain I wanted to get an MBA. I already had a foot in the door. I was working in marketing, understood the needs of B2B companies and had experience generating new business. That said, as I explored business schools and began preparing application essays, listing out my greatest strengths and biggest drivers, I realized my life-long passion was elsewhere - in design. As a high school senior, I had chosen Virginia Tech because they had the best interior design & architecture program. I didn't end up pursuing that path, but reflecting on some of the decisions I made a decade ago helped make it clear that design school was my perfect fit.

My heart is in the work.
— Andrew Carnegie

Getting here wasn't easy though. In the last year, I quit my job, spent months studying for the GRE, took the test twice, created a design portfolio from scratch (you're looking at it!), started working as a communications consultant, applied to four grad schools and trained as an Organizing for Action Digital Fellow. I turned my unpaid gigs into opportunities to learn new skills, eventually helping me land a role leading digital strategy for a San Francisco Board of Education race at the end of 2016. In lieu of a full-time job, I worked on a passion project in my home town and eventually jumped back into PR & marketing, where I became a manager of three people. After all that, I got the news that I'd been accepted into grad school.

Not easy. I felt a lot of instability, self-doubt and loneliness at times – but there were a surprising number of things that fell into place when I put myself out there. It's been a real reminder that I am my best self when I take big risks.  

I will write more about my experience, both discovering the design world and applying to design schools, for those interested in learning more. Carnegie Mellon's program focuses on interaction design and the curriculum dives into design strategy, experience design (for interfaces/products), service design and designing for social innovation. My hope is that I can leverage my knowledge of the clean tech industry and experience in digital organizing & communication to design services that matter and, ultimately, bring communities together. 

I'll be road-tripping from San Francisco to Pittsburgh next month and school starts on the 25th. I'm doing it ya'll!

 - carliekarma